A gameof compelling heroes and easy to understand rules.
Perilous is a dungeon crawling RPG about braving the dark depths because the long forgotten magic of the ancients could mean the difference between life and death for the people you care about. It uses a simple 20 sided die, plain language, and tag based mechanics to make telling stories with your friends effortless.
Encounters feel more like puzzles than battles of attrition.
Fighting enemies and facing dangers in Perilous is about finding clever solutions to unique problems rather than whittling away hit points. Each challenge you come up against is a collection of short descriptions that cover anything from the defenses an enemy has to the hazardous terrain you have to worry about. When you can't solve a problem right away, start building up advantages and creating openings until you can!
Freeform character creation lets you create totally unique character ideas.
Making a character in Perilous is both fast and incredibly fun, all you have to do is select the three aspects that define your character. Choose from categories such as your skills, signature equipment, spells, and personality to quickly create an interesting character ready to explore the world. The freeform character creation allows you to mix and match just the right talents and magical abilities for exactly the character you have in mind!
This looks great! Unfortunately, I backed the hard copy + PDF, with the printed deck at Gamefound on December 9th, and heard nothing since. Is the PDF supposed to be available from here?
EDIT: Nevermind. Got the PDF via the "TTRPGs for Trans Rights in Texas" bundle, so I guess 'Problem Solved, Problem Staying Solved'. Although so news about where we are with getting our printed copies would be awesome!
EDIT, again: It would be awesome if we got some sort of update over on the Gamefound site, as to how things are progressing for the Printed copies. This lack of communication is troubling, to say the least.
This is a clever game! I feel like it could use some kind of character sheet though, just to keep track of all the different aspects and whether or not players have momentum/edge. Maybe all of this could be scribbled down on scratch paper for an in-person game but I feel like categorizing things together on a sheet is much cleaner.
Glad you like it! Character sheets are absolutely something we're planning on creating, but haven't gotten to yet. I'll try to dedicate some time over the next week or two and put one together. I'll keep you posted!
Gamefound doesn't automatically send out emails or notifications. I check about once a week and manually import the Gamefound emails over to itch. I'll make sure to get that taken care so be on the lookout for an email from itch later on tonight 🙂
First Impressions (of Perilous' First Draft): Loving what I'm seeing so far—particularly the game's simple yet robust mechanics and its gorgeous art. I can't wait to read through the co-op/GM-less play section when it's completed so I can try it out for myself!